"A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives, from the New York Times best-selling author of The Storied Life of A.J. Fikry"-- - (Baker & Taylor)
Embarking on a legendary collaboration launching them to stardom, two friends, intimates since childhood, have the world at their feet until they discover that their success, brilliance and money won’t protect them from their own creative ambitions or the betrayals of the heart. - (Baker & Taylor)
NEW YORK TIMES BESTSELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before.
"Delightful and absorbing." —The New York Times • "Utterly brilliant." —John Green
One of the New York Times’s 100 Best Books of the 21st Century • One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily
From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom.
These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. - (Random House, Inc.)
GABRIELLE ZEVIN is the New York Times and internationally best-selling author of several critically acclaimed novels, including The Storied Life of A.J. Fikry, which won the Southern California Independent Booksellers Award and the Japan Booksellers’ Award among other honors, and Young Jane Young, which won the Southern Book Prize. Her novels have been translated into thirty-nine languages. She has also written books for young readers, including the award-winning Elsewhere. She lives in Los Angeles. - (Random House, Inc.)
Chapter 1
Before Mazer invented himself as Mazer, he was Samson Mazer, and before he was Samson Mazer, he was Samson Masur—a change of two letters that transformed him from a nice, ostensibly Jewish boy to a Professional Builder of Worlds—and for most of his youth, he was Sam, S.A.M. on the hall of fame of his grandfather’s Donkey Kong machine, but mainly Sam.
On a late December afternoon, in the waning twentieth century, Sam exited a subway car and found the artery to the escalator clogged by an inert mass of people, who were gaping at a station advertisement. Sam was late. He had a meeting with his academic adviser that he had been postponing for over a month, but that everyone agreed absolutely needed to happen before winter break. Sam didn’t care for crowds—being in them, or whatever foolishness they tended to enjoy en masse. But this crowd would not be avoided. He would have to force his way through it if he were to be delivered to the aboveground world.
Sam wore an elephantine navy wool peacoat that he had inherited from his roommate, Marx, who had bought it freshman year from the Army Navy Surplus Store in town. Marx had left it moldering in its plastic shopping bag just short of an entire semester before Sam asked if he might borrow it. That winter had been unrelenting, and it was an April nor’easter (April! What madness, these Massachusetts winters!) that finally wore Sam’s pride down enough to ask Marx for the forgotten coat. Sam pretended that he liked the style of it, and Marx said that Sam might as well take it, which is what Sam knew he would say. Like most things purchased from the Army Navy Surplus Store, the coat emanated mold, dust, and the perspiration of dead boys, and Sam tried not to speculate why the garment had been surplussed. But the coat was far warmer than the windbreaker he had brought from California his freshman year. He also believed that the large coat worked to conceal his size. The coat, its ridiculous scale, only made him look smaller and more childlike.
That is to say, Sam Masur at age twenty-one did not have a build for pushing and shoving and so, as much as possible, he weaved through the crowd, feeling somewhat like the doomed amphibian from the video game Frogger. He found himself uttering a series of “excuse mes” that he did not mean. A truly magnificent thing about the way the brain was coded, Sam thought, was that it could say “Excuse me” while meaning “Screw you.” Unless they were unreliable or clearly established as lunatics or scoundrels, characters in novels, movies, and games were meant to be taken at face value—the totality of what they did or what they said. But people—the ordinary, the decent and basically honest—couldn’t get through the day without that one indispensable bit of programming that allowed you to say one thing and mean, feel, even do, another.
“Can’t you go around?” a man in a black and green macramé hat yelled at Sam.
“Excuse me,” Sam said.
“Dammit, I almost had it,” a woman with a baby in a sling muttered as Sam passed in front of her.
“Excuse me,” Sam said.
Occasionally, someone would hastily leave, creating gaps in the crowd. The gaps should have been opportunities of escape for Sam, but somehow, they immediately filled with new humans, hungry for diversion.
He was nearly to the subway’s escalator when he turned back to see what the crowd had been looking at. Sam could imagine reporting the congestion in the train station, and Marx saying, “Weren’t you even curious what it was? There’s a world of people and things, if you can manage to stop being a misanthrope for a second.” Sam didn’t like Marx thinking of him as a misanthrope, even if he was one, and so, he turned. That was when he espied his old comrade, Sadie Green.
It wasn’t as if he hadn’t seen her at all in the intervening years. They had been habitués of science fairs, academic games, college recruitment events, competitions (oratory, robotics, creative writing, programming), banquets for top students. Because whether you went to a mediocre public high school in the east (Sam), or a fancy private school in the west (Sadie), the Los Angeles smart-kid circuit was the same. They would exchange glances across a room of nerds—sometimes, she’d even smile at him, as if to corroborate their détente—and then she would be swept up in the vulturine circle of attractive, smart kids that always surrounded her. Boys and girls like himself, but wealthier, whiter, and with better glasses and teeth. And he did not want to be one more ugly, nerdy person hovering around Sadie Green. Sometimes, he would make a villain of her and imagine ways that she had slighted him: that time she had turned away from him; that time she had avoided his eyes. But she hadn’t done those things—it would have been almost better if she had.
He had known that she had gone to MIT and had wondered if he might run into her when he got into Harvard. For two and half years, he had done nothing to force such an occasion. Neither had she.
But there she was: Sadie Green, in the flesh. And to see her almost made him want to cry. It was as if she were a mathematical proof that had eluded him for many years, but all at once, with fresh, well-rested eyes, the proof had a completely obvious solution. There’s Sadie, he thought. Yes.
He was about to call her name, but then he didn’t. He felt overwhelmed by how much time had passed since he and Sadie had last been alone together. How could a person still be as young as he objectively knew himself to be and have had so much time pass? And why was it suddenly so easy to forget that he despised her? Time, Sam thought, was a mystery. But with a second’s reflection, he thought better of such sentiment. Time was mathematically explicable; it was the heart—the part of the brain represented by the heart—that was the mystery.
Sadie finished staring at whatever the crowd was staring at, and now she was walking toward the inbound Red Line train.
Sam called her name, “SADIE!” In addition to the rumble of the incoming train, the station was roaring with the usual humanity. A teenage girl played Penguin Cafe Orchestra on a cello for tips. A man with a clipboard asked passersby if they could spare a moment for Muslim refugees in Srebrenica. Adjacent to Sadie was a stand selling six-dollar fruit shakes. The blender had begun to whir, diffusing the scent of citrus and strawberries through the musty, subterranean air, just as Sam had first called her name. “Sadie Green!” he called out again. Still she didn’t hear him. He quickened his pace, as much as he could. When he walked quickly, he counterintuitively felt like a person in a three-legged race.
“Sadie! SADIE!” He felt foolish. “SADIE MIRANDA GREEN! YOU HAVE DIED OF DYSENTERY!”
Finally, she turned. She scanned the crowd slowly and when she spotted Sam, the smile spread over her face like a time-lapse video he had once seen in a high school physics class of a rose in bloom. It was beautiful, Sam thought, and perhaps, he worried, a tad ersatz. She walked over to him, still smiling—one dimple on her right cheek, an almost imperceptibly wider gap between the two middle teeth on the top—and he thought that the crowd seemed to part for her, in a way that the world never moved for him.
“It’s my sister who died of dysentery, Sam Masur,” Sadie said. “I died of exhaustion, following a snakebite.”
“And of not wanting to shoot the bison,” Sam said.
“It’s wasteful. All that meat just rots.”
Sadie threw her arms around him. “Sam Masur! I kept hoping I’d run into you.”
“I’m in the directory,” Sam said.
“Well, maybe I hoped it would be organic,” Sadie said. “And now it is.”
“What brings you to Harvard Square?” Sam asked.
“Why, the Magic Eye, of course,” she said playfully. She gestured in front of her, toward the advertisement. For the first time, Sam registered the 60-by-40-inch poster that had transformed commuters into a zombie horde.
SEE THE WORLD IN A WHOLE NEW WAY.
THIS CHRISTMAS, THE GIFT EVERYONE WANTS IS THE MAGIC EYE.
The imagery on the poster was a psychedelic pattern in Christmas tones of emerald, ruby, and gold. If you stared at the pattern long enough, your brain would trick itself into seeing a hidden 3D image. It was called an autostereogram, and it was easy to make one if you were a modestly skilled programmer. This? Sam thought. The things people find amusing. He groaned.
“You disapprove?” Sadie said.
“This can be found in any dorm common room on campus.”
“Not this particular one, Sam. This one’s unique to—”
“Every train station in Boston.”
“Maybe the U.S.?” Sadie laughed. “So, Sam, don’t you want to see the world with magic eyes?”
“I’m always seeing the world with magic eyes,” he said. “I’m exploding with childish wonder.”
Sadie pointed toward a boy of about six: “Look how happy he is! He’s got it now! Well done!”
“Have you seen it?” Sam asked.
“I didn’t see it yet,” Sadie admitted. “And now, I really do have to catch this next train, or I’ll be late for class.”
“Surely, you have another five minutes so that you can see the world with magic eyes,” Sam said.
“Maybe next time.”
“Come on, Sadie. There’ll always be another class. How many times can you look at something and know that everyone around you is seeing the same thing or at the very least that their brains and eyes are responding to the same phenomenon? How much proof do you ever have that we’re all in the same world?”
Sadie smiled ruefully and punched Sam lightly on the shoulder. “That was about the most Sam thing you could have said.”
“Sam I am.”
She sighed as she heard the rumble of her train leaving the station. “If I fail Advanced Topics in Computer Graphics, it’s your fault. She repositioned herself so that she was looking at the poster again. “You do it with me, Sam.”
“Yes, ma’am.” Sam squared his shoulders, and he stared straight ahead. He had not stood this near to Sadie in years.
Directions on the poster said to relax one’s eyes and to concentrate on a single point until a secret image emerged. If that didn’t work, they suggested coming closer to the poster and then slowly backing up, but there wasn’t room for that in the train station. In any case, Sam didn’t care what the secret image was. He could guess that it was a Christmas tree, an angel, a star, though probably not a Star of David, something seasonal, trite, and broadly appealing, something meant to sell more Magic Eye products. Autostereograms had never worked for Sam. He theorized it was something to do with his glasses. The glasses, which corrected a significant myopia, wouldn’t let his eyes relax enough for his brain to perceive the illusion. And so, after a respectable amount of time (fifteen seconds), Sam stopped trying to see the secret image and studied Sadie instead.
Her hair was shorter and more fashionable, he guessed, but it was the same mahogany waves that she’d always had. The light freckling on her nose was the same, and her skin was still olive, though she was much paler than when they were kids in California, and her lips were chapped. Her eyes were the same brown, with golden flecks. Anna, his mother, had had similar eyes, and she’d told Sam that coloration like this was called heterochromia. At the time, he had thought it sounded like a disease, something for his mother to potentially die from. Beneath Sadie’s eyes were barely perceptible crescents, but then, she’d had these as a kid too. Still, he felt she seemed tired. Sam looked at Sadie, and he thought, This is what time travel is. It’s looking at a person, and seeing them in the present and the past, concurrently. And that mode of transport only worked with those one had known a significant time.
“I saw it!” she said. Her eyes were bright, and she wore an expression he remembered from when she was eleven.
Sam quickly turned his gaze back to the poster.
“Did you see it?” she asked.
“Yes,” he said. “I saw it.”
Sadie looked at him. “What did you see?”
“It,” Sam said. “It was amazingly great. Terribly festive.”
“Did you actually see it?” Sadie’s lips were twitching upward. Those heterochromic eyes looked at him with mirth.
“Yes, but I don’t want to spoil it for anyone else who hasn’t.” He gestured toward the horde.
“Okay, Sam,” Sadie said. “That’s thoughtful of you.”
He knew she knew that he hadn’t seen it. He smiled at her, and she smiled at him.
“Isn’t it strange?” Sadie said. “I feel like I never stopped seeing you. I feel like we come down to this T station to stare at this poster every day.”
“We grok,” Sam said.
“We do grok. And I take back what I said before. That is the Sammest thing you could have said.”
“Sammest I Ammest. You’re—” As he was speaking, the blender began to whir again.
“What?” she said.
“You’re in the wrong square,” he repeated.
“What’s the ‘wrong square’?”
“You’re in Harvard Square, when you should be in Central Square or Kendall Square. I think I heard you’d gone to MIT.”
“My boyfriend lives around here,” Sadie said, in a way that indicated she had no more she wished to say on that subject. “I wonder why they’re called squares. They’re not really squares, are they?” Another inbound train was approaching. “That’s my train. Again.”
“That’s how trains work,” Sam said.
“It’s true. There’s a train, and a train, and a train.”
“In which case, the only proper thing for us to do right now is have coffee,” Sam said. “Or whatever you drink, if coffee’s too much of a cliché for you. Chai tea. Matcha. Snapple. Champagne. There’s a world with infinite beverage possibilities, right over our heads, you know? All we have to do is ride that escalator and it’s ours for the partaking.”
“I wish I could, but I have to get to class. I’ve done maybe half the reading. The only thing I have going for me is my punctuality and attendance.”
“I doubt that,” Sam said. Sadie was one of the most brilliant people he knew.
She gave Sam another quick hug. “Good running into you.”
Library Journal Reviews
When Harvard junior Sam Masur encounters estranged childhood friend Sadie Green on a subway platform, she initially ignores him but then relents. And a good thing, too, for they end up collaborating on video games that soon bring them fame and fortune. But however perfect those digital worlds, the sorrows and duplicity of the imperfect real world await. From the New York Times best-selling author of The Storied Life of A.J. Fikry.
Copyright 2022 Library Journal.
Library Journal Reviews
In her latest, best-selling novelist Zevin (The Storied Life of A.J. Fikry) creates a story about the wild ups and downs of friendship and love. It opens with Sadie keeping her sister company during cancer treatments at the hospital, where Sam is anticipating surgery on his badly mangled foot. When they meet in the hospital game room and play a computer game together, a nurse asks Sadie to come back for more gaming with Sam. More than 600 hospital visits later, they have a fight and don't speak again for six years. Finally reconnecting as college students in Boston, they begin designing games together, and Sam's roommate, Marx, helps them launch and run a business they call Unfair Games. Their first game is a big success, which unfortunately brings out the worst in each of them. As the business expands, so do the jealousies and disagreements, even when they become a couple. Eventually, their relationship is tested by tragedy. VERDICT Zevin creates beautifully flawed characters often caught between the real and gaming worlds, which are cleverly juxtaposed to highlight their similarities and differences. Both readers of love stories and gamers will enjoy. Highly recommended.—Joanna M. Burkhardt
Copyright 2022 Library Journal.